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TRICKFOOLERY!
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Devlog
DEVLOG 7!
April 11, 2023
by
Tosty
Devlog describing the work completed, in the game, and left out of the game (as of the final presentation last week): additional UI elements for the Jumbotron final animations for the charger enemy Wo...
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Beta Presentation Update (Devlog #6)
March 22, 2023
by
avyary
Long while between updates! Getting our nose to the grindstone in these final weeks of development has been hampered by our team getting sick left, right, and center. This update isn't the most exciti...
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The ALPHA Devlog 😈 (5)
March 02, 2023
by
snakeoverhead
TRICKFOOLERY! now has a playable alpha! Download it! Now! Alpha Updates Now that we’ve nailed down our win condition, we’ve added a hype system to accumulate with the player’s Epic Plays, such a...
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DEVLOG 4!
February 19, 2023
by
snakeoverhead
Level prototype pending + alpha approaching Welcome to a (slightly late) weekly devlog for TRICKFOOLERY! After hammering out our design decisions and core gameplay, we’re entering the real grind per...
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DEVLOG 3!
February 11, 2023
by
snakeoverhead
TRICKFOOLERY! Design Document This week, as we get started on our design document and presentation, we’ve begun to nail down the core aspects of the of the game, including a name update - we’re no...
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Dev Log 2 (Proof of Concept)
February 04, 2023
by
isawet9
TrickFoolery Proof of Concept! While last week covered some initial brainstorming, this week’s dev log will mainly cover the technical side of things. Our CS team has been hard at work bringing you...
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Devlog 1 🦀
January 27, 2023
by
snakeoverhead
Welcome to the first devlog for Trickfoolery! Trickfoolery is a collaboration between UofT and OCAD students to create a fighting game where you can’t fight… but you CAN make your enemies do the d...
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